BIG BASS LUMENWAKE Dive in

Night expedition 07

Lead the light
below.

The cavern is waking. Gather the scattered glowfin, weave past the jelly patrol, and bring a living constellation to the Moon Gate.

Begin descent

Something enormous is following the glow.

Live cavern map

Build a school.
Carry the dawn.

Move the lure with your pointer, touch, or arrow keys. Every glowfin you collect joins your tail. Reach the Moon Gate with the full school before your light runs out.

EXPEDITION 1/3
GLOWFIN 0/6
LIGHT 100%
SCORE 0000
BEST 0000

Lantern ready

The first current is quiet.

Collect 6 glowfin. Avoid the jelly patrol. Use a pulse when the water closes in.

DRAG OR USE ARROW KEYS TO MOVE
CAVERN SIGNALAwaiting descent.

Field notes

The dark has rules.

Three observations recovered from the last lantern keeper.

  1. 01

    Glowfin follow trust

    Touch a lost glowfin with the lantern. It will join the end of your luminous wake—and make the school longer to protect.

  2. 02

    Jellies hear the bright

    The patrol drifts toward a crowded school. Trigger sonar to stun nearby jellies, but each pulse spends precious light.

  3. 03

    The gate wants a constellation

    The Moon Gate opens only for a complete school. Bring every glowfin into its blue halo to descend deeper.

Below the last map

A shadow older
than the lake.

The first lantern keeper believed the great bass guarded the source of every glowfin. No net ever found it. No sonar ever held its shape. But when a full school moves, the whole cavern moves with it.

Return to the lantern